Resume

Donald Young | Game Designer


Technical Knowledge

  • Unreal Engine 4 – 3 years experience in level creation, technical art, and Blueprint scripting
  • Unreal Engine 3 (UDK) – 2 years experience with level building and Kismet scripting
  • Blender – experience with basic asset modeling and UV mapping
  • 6 years using Perforce, Google Docs and Spreadsheets, and Gimp for Game Development

Additional Attributes

  • Comfortable in leadership roles, with experience in managing large and small projects, communicating with outside parties, and scheduling teammates
  • Experience in taking 2 projects to completion
  • Strong sense of art direction, and knowledge of creating tone and sense of place in a project
  • Ability to quickly pick up new tools, programs, and adapt to new workflows

Work Experience

Anvil Drop Co-Founder / Design Director (June 2013-Present)

Director of Anomaly 1729, a 3D puzzle adventure game released on Steam in December 2015.  Led a 14 person team, guiding the vision for the game’s art and world design, story, and music.  Designed and implemented the game’s systems, 14 puzzle rooms, and 5 game worlds

Director of SafeBreach, a small 2 person competitive multiplayer game with VR support based on Anomaly 1729.  Implemented multiplayer and gameplay systems, as well as created the art and contributed to the game design

Academic Experience

  • Created detailed game concepts with professional documentation, diagrams, and flowcharts
  • Study of game economics, historical archetypes and mythology, and game storytelling
  • Designed and created prototypes in multiple game genres, including a third person puzzle game, a strategy board game, and a strategic tower defense game

Education

Bachelor of Science Degree for Game Design from Full Sail University

3300 University Boulevard, Winter Park, FL 32792

Course Director Awards in Game History, Finite Math, and Design Tools 1

Class Salutatorian.  Graduation Date of 02/08/2013 with a GPA of 3.93


 

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